public marks

PUBLIC MARKS with tag Steve-Riley

January 2007

How null breaks polymorphism: or the problem with null: part 2 – Programming Matters

by wsriley
A further exploration of the problems null brings when it shouldn't be needed. Simple mechanisms for dealing with the problem are presented.

December 2006

Scenegraphs and Openscenegraph for 3D software development

by wsriley
What scenegraphs are and why they are so popular for developing 3D applications.

November 2006

Why the game industry should be more like Hollywood: Part 1

by wsriley
The video game industry could stand to learn a lot from Hollywood.

October 2006

PUBLIC TAGS related to tag Steve-Riley

3d +   3d,e3d +   assembly +   c +   c# +   c++ +   code +   coding +   Commodore-64 +   comparison +   d +   development +   extreme +   extreme-programing +   game +   games +   java +   language +   languages +   movies +   null +   opengl +   opensource +   pascal +   passion +   pointers +   polymorphism +   programming +   scenegraph +   software +   sprites +   toread +   Vic-20 +   xp +  

Active users

wsriley
last mark : 10/01/2007 07:38