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PUBLIC MARKS with tag VR

2017

Bringing Mixed Reality to the Web - The Mozilla Blog

by srcmax
For instance, there is no way today to create a single web page that can be viewed by all these device types: VR devices Desktop AR devices like the Meta 2 Mobile devices that use iOS ARKit or Android ARCore Standalone AR headsets like Microsoft Hololens and ODG R9 smartglasses The Mixed Reality program aims to change that. We plan to work on the full continuum of specifications, browser implementations, and services required to create open VR and AR web experiences.

WebXR is going to bring VR and AR to the masses. Here’s why.

by srcmax
WebVR, the set of standards which enable Sumerian’s ability to publish to the masses, has been slowly getting ready for prime time. This week the W3C, which defines standards for the web, said that it’s officially renaming the API to “WebXR” instead, and ramping up for a full version of the specification.

Mozilla VR | Home

by 84GHz (via)
Virtual Reality for the Open Web

2016

Introduction – A-Frame

by Krome
A-Frame is an open-source WebVR framework for creating virtual reality (VR) experiences with HTML. We can build VR scenes that work across smartphones, desktop, the Oculus Rift, and the room-scale HTC Vive.

2015

Skammekrogen - The Doghouse

by gregg
Immerse yourself in another reality via the stunning Oculus Rift VR Headset as part of Mads Damsbo and Johann Knattrup Jensen’s first-person perspective interactive installation The Doghouse. Set to feature at Digital Biscuit 2015, this audacious work immerses the perceiver in “first-person reality”, placing him/her inside the story as never before possible, seeing as though through the eyes of the characters.

THE VOID | The Vision of Infinite Dimensions

by gregg
We live in an age where endless entertainment options exist at our fingertips, yet we still have a real need to get out of the house and share new experiences with our friends and family. At  THE VOID you will walk into new dimensions and experience worlds without limits. From fighting intergalactic wars on alien planets, to casting spells in the darkest of dungeons, THE VOID presents the Future of Entertainment. Only limited by imagination, our advanced Virtual-Reality technologies allow you to see, move, and feel our digital worlds in a completely immersive and realistic way. Our Virtual Entertainment Centers (VECs) are coming to major cities throughout North and South America, Asia, Europe and Australia. More than watching a movie or playing a game … in THE VOID you will live an adventure.

Immersis VR : Make Room For A New Game

by gregg
Immersis is the premier virtual reality solution that lets you experience video games and panoramic video in 180° immersion in the comfort of your living room.

Hong Kong Unrest

by gregg
An Immersive Virtual Reality Documentary

SEEING I

by gregg
Seeing-I is a social-artistic experiment that questions how much of the individual is an inherent personality and how large a portion of the individual is a cultural identity. For 24 hours a day for 28 days, Mark Farid will wear a Virtual Reality Headset through which he will experience life through another person’s eyes and ears; who for this project will be known as the Input.

Taphobos | An Immersive Coffin Experience

by gregg
Taphobos is a gaming experience that puts you in a place no one wants to be; a dark, deep and dingy coffin. You’re running out of oxygen and your only hope is someone at the other end of a call, you must guide them to your burial site through voice alone as you find clues dotted around your coffin.

Apps for Google Cardboard - Android Apps on Google Play

by sbrothier (via)
Experience virtual reality on your phone with Google Cardboard. Immerse yourself in these hand-picked apps. Learn more and get your own Cardboard at g.co/cardboard.

Outdoor VR

by gregg
Indexing outdoor VR use-cases

2014

VR Focus

by gregg
VRFocus is a virtual reality specialist website covering all aspects of the technology, specifically concerned with VR entertainment.

Ascent

by gregg
ASCENT is a first person mountain climbing game on the Oculus Rift (PC). The player attempts to ascend the highest peaks of each continent. Equipped with two ice axes, he challenges the breathtaking slopes of mountaineering legends such as the Eiger, Denali and Mount Everest. His ascents are captures by his GoPro and watched by millions on the web. Thanks to his sponsors and his fans, the player will be able to test himself on new mountains and upgrade his equipement

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