January 2006
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Raph Koster's Home Page | Moore's Wall: Technology Advances and Online Game Design
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This talk was given as part of an IBM Games on Demand webcast conference.
“We should remember that 90% of the online game players out there are playing a game that was not developed by a professional: they’re playing CounterStrike, which was user-created.”
November 2005
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Habitat Chronicles: SOP II Presentation Slides
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Secondary Virtual Item Market implies Real World Value and that implies that it is Real World Property and, by extension, subject to real world property laws.
October 2005
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DiGRA 2005 Conference of the Digital Games Research Association (Janet H. Murray)
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The Last Word on Ludology v Narratology; The Future of Electronic Games: Lessons from the first 250,000 years
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Games * Design * Art * Culture - Greg Costikyan
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Recent Presentations: games and storytelling, create new game styles
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The Future of games is Casual - Conference Material from Brian Robbins - FuturePlay 2005
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Há link para história dos jogos casuais (pré-internet)
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