February 2006
GameCultura: Video: Bate-papo sobre gamearte
by bcpbcp (via)Este é o vídeo de nosso bate-papo sobre gamearte, que rolou no SESC Consolação dia 20/02/06.
Para quem não pode estar aqui, ou quer relembrar, veja aqui o vídeo hospedado no Google Video.
GameReporter.org | Video Computer System
by bcpbcp (via)Um clássico do Golder Shower. Para quem não conhece, vale assistir até o final. É a cultura do videogame presentes em todos os lugares.
Casual Game Design » Game design at Casuality Europe
by bcpbcp# Make it really hard.
# Have a dozen mediocre game modes instead of one good one.
# Make it a 600 MB download that requires two next generation video cards and 4GB RAM.
# Price your game at $35 or $3.50 and sell only from your myspace homepage.
# Use the right mouse button.
# Give it a terrible name or theme.
# Award low scores.
# Expect users to read.
# Make it challenging and cerebral.
# Ignore what everyone else says about your game.
Intelligent Artifice: Augmented reality cell phone soccer game
by bcpbcpC-LAB, the software arm of Siemens Business Services and the University of Paderborn have created "Kick Real," which is an AUGMENTED REALITY SOCCER GAME for cell phones. To play, you aim your camera phone down, and the video screen superimposes a soccer field on the live video of your foot. You can see the virtual ball, and "kick" it with your real foot to try and score goals.
Raph’s Website » Are single-player games doomed?
by bcpbcpThe entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.
Re:Retro - The Classic and Retro Games Blog
by bcpbcpThey do indeed go everywhere. Andreas Wieslander and his band of intrepid film makers/musicians/gamers pay homage to Parappa the Rapper in this excellent video, which is a cover of “Cheep Cheep Cooking Chicken’s Rap” from the first title in the PaRappa series.
January 2006
GameCultura: Sistema de Video Interativo
by bcpbcpque visa avaliar o estado emocional do usuário através de sua expressão facial. Por meio da reflexão de um feixe de raios infravermelhos na esclera, o sistema realiza uma leitura aproximadado grau de abertura do olho. Foi realizado um teste com uma pequena amostra de usuários, no qual o sistema realizou medições durante a exibição de trechos de filmes e gerou um gráfico que foi posteriormente comparado com suas expressões faciais. A análise dos padrões obtidos permitiu evidenciar modelos de leitura para algumas situações. Ao final são sugeridas algumas diretrizes para desenvolvimentos posteriores a partir deste sistema.
Only a Game: The Rituals of Alea
by bcpbcpGames designers have a tendency to overlook or dismiss alea (chance), although in cultural terms it is a highly significant class of games. The global video games industry has around $28,000 million turnover, whereas the global gambling industry is worth a staggering $1,098,000 million, forty times as much.
November 2005
Video Game Media Watch — The Video Game Journalism Review » Interview: Smatbomb Co-Author Heather Chaplin
by bcpbcp“Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution“ is the first book from husband-and-wife team Heather Chaplin and Aaron Ruby. Chaplin, a journalist whose work has appeared in the New York Times, Fortune and Salon, agreed to answer some questions about the writing process for us.
October 2005
Sergey Brin: The Video Lecture
by bcpbcpView the lecture here (RealVideo). It runs about 40 minutes.
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