April 2007
![](http://blogmarks.net/screenshots/2007/04/17/0192b5c5453fbabc14229983200146d0.png)
Dead Rising
![](http://blogmarks.net/avatar?url=http%3A%2F%2Fwww.mc93.com%2Fpublic%2Finstitut%2Fsais_pre%2F2003_04%2Fstandard_ideal%2Fimg%2Flog_fluctuat.jpg)
Toute l'actu Dead Rising sur Chamboultout. Exemple : Vous êtes enfermé dans un centre commercial infesté de Zombies qui semblent vouloir jouer avec vous. Aurez-vous assez d'imagination pour faire des jeux rigolos et inventifs avec les objets que vous trouverez sur votre chemin ?
February 2006
![](http://blogmarks.net/screenshots/2006/02/25/ca2cd0f493c40a92e4ab5cef84ac9e0e.png)
Game/AI: Crowd Densities revisited
![](http://blogmarks.net/img/default-gravatar.gif)
In the comments thread on Greg's welcome post back last September, we had a bit of a chat about achieving real-world crowd densities on next-gen platforms. If you haven't yet seen Capcom's Dead Rising, it's worth checking out the new official trailer released last Friday - I count possibly 100+ NPCs on screen in dense urban environments, with no apparent interpenetrations and quite a bit of animation going on.
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(2 marks)