March 2006
Slashdot | Patterns in Game Design
by bcpbcp (via)A comprehensive compendium of game design "patterns"
November 2005
Gamasutra - Book Excerpt - "21st Century Game Design: Designing for the Market"
by bcpbcp"Why is game design often overlooked as an important factor contributing to game sales? Perhaps because when most people in development companies talk about “good game design,” they mean “game design that produced a game I really like.” This sort of subjective validation of game design is of no use in business, which thrives on repeatable methods based around capturing a target audience—the market. Unable to see the profit resulting from “good design”— especially since many allegedly well-designed games fail commercially— most businessmen ignore design entirely."
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