August 2011
Help with walk cycle
by sylvainulg"Build up the animation in steps: first the contacts, then the passing, and then the inbetweens."
July 2011
[16x16][C&C] House Tileset
by sylvainulgyou can avoid texture overload -- by EyeCraft
"The main tool you want to use is simplification. You want to simplify shapes down and work in broad blocks of colour with accented bits of detail. This lets you use all kinds of bright, saturated colour at any level of contrast without introducing graininess."
May 2010
1
(3 marks)