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PUBLIC MARKS with tags review & 2005

January 2006

jay is games: Best of 2005: Top 20

by bcpbcp
The Best of 2005 is a celebration of the best games reviewed here at Jayisgames over the past year. It is not an exhaustive list of all the best games available since we can only review the games that we come to know about. If you have a game, or are part of a team that produces them, and would like to have your game considered for a future review here, then please use my email address in the sidebar to submit a link.

PHP Look Back 2005 - Derick Rethans

by nhoizey (via)
Welcome to the fourth installment of the PHP Look Back. Just as in previous years, we'll look back on PHP development discussions, bloopers and accomplishments of the last year. This is not supposed to be a fully objective review of last year--note that the opinions in this article are that of the author, and not of the PHP development team.

December 2005

November 2005

Lost Garden: Mini Game Design Reviews: Guitar Hero and Wierd Worlds

by bcpbcp
"I wanted to briefly mention two very different games that I’ve been spending time with recently. The first is Guitar Hero by Harmonix and the second is Weird Worlds: Return to Infinite Space by Digital Eel. Neither is a traditional game, and both have some good lessons about game design to share."

Video Game Media Watch — The Video Game Journalism Review » Interview: Smatbomb Co-Author Heather Chaplin

by bcpbcp
“Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution“ is the first book from husband-and-wife team Heather Chaplin and Aaron Ruby. Chaplin, a journalist whose work has appeared in the New York Times, Fortune and Salon, agreed to answer some questions about the writing process for us.

Raph’s Website » The Wisdom of Crowds

by bcpbcp
In those other cases, it’s the presence of a wide array of specialists that generally makes the difference. In Surowiecki’s world, it’s the presence of a wide array of people, period, that allows startlingly accurate assessments to come forth.

October 2005

Pixel Kill » Farenheit

by bcpbcp
"Essentially, it’s a story first and a game second. The developers didn’t go “We’re making this genre of game, now let’s tack on a story”. Instead it feels like they fleshed out the story then built successful gameplay systems around it."

Grown Up Gamer » Fahrenheit/Indigo Prophecy Review

by bcpbcp
After playing the demo of this game, I was really looking forward to playing it. It was almost as if they’d read the half-baked game ideas in my head and actually made a game out of them.

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