2009
SourceForge.net: Phil's pyGame Utilities: Screenshots
by sylvainulgtile and level editors for pygames.
Gestion des Game States en C plus plus - Games Creators Network
by sylvainulg (via)"push state" ... j'aime bien, ça.
2008
GENESIS Technical Overview
by sylvainulg (via)How the SEGA genesis works ^_^
Note that they had per-tile priority bits while Nintendo PPU typically had per-plane priority.
Bilou HomeBrew's Blog: modplayer
by sylvainulgI'm starting a serie of articles on extending 0xtob's XM module player on the nintendo DS with more effects.
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Une petite série d'articles où j'ajoute le support de différents effets (portamento, vibrato, tempo/speed, etc.) à la bibliothèque libntxm sur nintendo DS
2007
day15 [PAlib Wiki Francais]
by sylvainulgpas encore tout à fait fini, mais un bon point de comparaison pour le code de "sidescroller" sur DS...
Primera » DHTML 2-D Scrolling Engine
by sylvainulg (via)a nice illustrated tutorial on sprites and maps.
Le blog de Stravingo
by sylvainulg (via)ka-boom, setsuzoku, DS weather, Treasures of Gaia ... que du bonheur ...
GMAN-GAMES: Programming M.C. Kids
by sylvainulgHow collisions where handled in MC Kids platformer. Featuring "hot points", "hill tiles" and the like ...
The Incredible Machine bientôt sous DS?? - Le blog valeuf
by sylvainulgfrenchies working on a TIM port to the DS.
1
(15 marks)