25 February 2006
Casual Game Design » Bejeweled gone bad, part 1
by bcpbcp (via)Se Bejeweled fosse um jogo ruim, como seria?
18 February 2006
Casual Game Design » Game design at Casuality Europe
by bcpbcp# Make it really hard.
# Have a dozen mediocre game modes instead of one good one.
# Make it a 600 MB download that requires two next generation video cards and 4GB RAM.
# Price your game at $35 or $3.50 and sell only from your myspace homepage.
# Use the right mouse button.
# Give it a terrible name or theme.
# Award low scores.
# Expect users to read.
# Make it challenging and cerebral.
# Ignore what everyone else says about your game.
29 January 2006
Casual Game Design » The spacebar is all you need to have fun
by bcpbcpA couple years back, I sent my mother an interactive Christmas card. The card was actually a little game. You played Santa and you were skiing down a hill. Along the hill were various obstacles and you had to jump over them by pressing the spacebar.
Casual Game Design » Coming up with game ideas
by bcpbcpComing up with game ideas is a creative process without much structure to it.
1
(4 marks)