05 March 2006 02:00
Qaf Framework: Main Page
Qaf is a "game logic framework" tailored for 2D side-scrollers/platformers written in C++. It provides classes, templates, and tools designed to organize the resources and orchestrate the behavior of such projects.
Qaf is an extension to Haaf's Game Engine (see Requirements, below).
HGE - GPWiki
Explicaçao e tutoriais sobre a HGE.
According to hge.relishgames.com, HGE (Haaf's Game Engine) is a "an easy to use yet powerful
hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily." It is built upon DirectX8, but no knowledge of DirectX programming is necessary, just familiarity with C++.
Haaf's Game Engine module
Anyhow, this is the Haaf Game Engine in BlitzMax. No longer do you have to use Max2D (yuck), but instead you can use a robust and very easy to use 2D engine.
SourceForge.net: Haaf's Game Engine
Fast and convenient development of high-quality small 2D games without knowing much about technology. This is the motto. HGE includes HAL (hardware abstraction layer), helper classes (fonts, particle systems, resource manager etc.) and authoring tools.
Thunderstorm Software -
Esqueleto do HGE no DEVCPP
05 March 2006 01:45
Haaf's Game Engine - Hardware accelerated 2D game engine
Engine opensource 2d.
Um clone do Geo Wars foi feito com ela.
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