2010
Medallia Blog: Fun with the iPhone accelerometer
(via)In your main application code files (myApp.h and myApp.m), just override the acceleratedInX method, like this:
myApp.h:
@interface myApp : UIApplication {
}
- (void)acceleratedInX:(float)xTilt Y:(float)yTilt Z:(float)zTilt;
myApp.m:
#import "myApp.h"
@implementation myApp
- (void)acceleratedInX:(float)xTilt Y:(float)yTilt Z:(float)zTilt
{
// do something with the tilt values, like write them to a textView
//[_textView setText:[NSString stringWithFormat:@"%f,%f,%f",xTilt,yTilt,zTilt]];
}
@end
Obviously I cut out all of the code to setup the textview and window and stuff. I'm going to post my code for the simple moving ball app over at macrumors. This was my first ever Cocoa application (I'm a C# developer) so I was kind of weary about releasing it, especially because the collision detection never worked right.
2007
Stilistic Dev .:. Cinema 4D Tutorials .:. Tenticle Ball
tutorial cinema 4D, tentacules...
2005
Sony Commercial - a photoset on Flickr
Photos d'un tournage d'une pub Sony, dans les rues de San Francisco. Des milliers de balles rebondissantes multicolores sont jetés du haut d'une Avenue... :D
1
(4 marks)