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PUBLIC MARKS from zboog with tag pelt

17 December 2005 21:00

Pelting Tools

by 1 other
* Mesh and Component Part based pelting * Multiple pelt groups in one scene * Direct connection to original, uncut mesh * Two different pelting frame algorithms * Per vertex spring controls * Multiple model views - checker,

Pelting Tools

* Mesh and Component Part based pelting * Multiple pelt groups in one scene * Direct connection to original, uncut mesh * Two different pelting frame algorithms * Per vertex spring controls * Multiple model views - checker,

zboog's TAGS related to tag pelt

map +   mapping +   maya +   pelting +   texture +   unwrap +