February 2006
Raph Koster's Home Page | Making the AAA Title: Letters from the Trenches
by bcpbcpDan Arey gave a talk at GDC 2005 on developing AAA games, and interviewed several designers for it. The actual interview was quite long, and I skipped many of the questions... but here's the answers to the ones that I did respond to. You can comment here on the blog if you like.
November 2005
Online Worlds: The Forms of Things Unknown |Raph Koster's Home Page
by bcpbcp"I gave this talk at one of the monthly IGDA chapter meetings in San Diego"
Game Design Challenges | Collateral Romance
by bcpbcp"Eric Zimmerman has run "Game Design Challenges" at several GDC's now. At each, he picks a difficult topic to design a game about, and then lets loose three designers to come up with a game based on the topic. I participated in the inaugural one in 2004, losing to Will Wright's "Collateral Romance" idea, which involved setting non-combatants down inside a first person shooter, with the task of making it to the other side a la Casablanca, and hoping that they would form attachments along the way. Warren Spector didn't come up with a game idea, and I presented what's below."
Raph’s Website » Blue world
by bcpbcp (via)"Once upon a time there was a world where half of the population couldn’t see the color blue."
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