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PUBLIC MARKS with tags 2005 & www.gamasutra.com

17 November 2005

Gamasutra - Features - "Question of the Week Responses: Underrated Games"

by bcpbcp (via)
"For the latest Question Of The Week, we asked the simple question: "What videogame or games do you think have been the most underrated in terms of providing innovation or pure enjoyment, and why?" This gave our audience of game professionals a chance to discuss those video games that perhaps didn't get the attention they deserved when they first debuted."

Gamasutra - Interview - "Developing Sex in Games with Brenda Brathwaite"

by bcpbcp
"Brenda Brathwaite, a 23-year veteran of the video games industry, has worked on 21 published titles, including most recently Cyberlore's Playboy: The Mansion. She is also the founder and chair of the International Game Developers Association's Sex Special Interest Group, which has as its goal the welcoming of “all developers actively creating or interested in the development of adult sexual content.” The SIG also aims to promote discussion about the adult content development community, and “the unique issues, challenges, possibilities it faces.”"

14 November 2005

Gamasutra - Book Excerpt - "21st Century Game Design: Designing for the Market"

by bcpbcp
"Why is game design often overlooked as an important factor contributing to game sales? Perhaps because when most people in development companies talk about “good game design,” they mean “game design that produced a game I really like.” This sort of subjective validation of game design is of no use in business, which thrives on repeatable methods based around capturing a target audience—the market. Unable to see the profit resulting from “good design”— especially since many allegedly well-designed games fail commercially— most businessmen ignore design entirely."

Gamasutra - Feature - "Nintendo Entertainment System – Expired Patents Do Not Mean Expired Protection"

by bcpbcp
"[Editor's Note: This article originated when the Gamasutra editors noticed a number of online sources such as Wikipedia stating that it was now completely legal to make NES 'clone' consoles, because all of Nintendo's patents regarding the NES had expired. How true was this statement? We asked game IP lawyer S. Gregory Boyd the question: "Are the NES patents expired? If so, is a company free to build and sell new NES-like systems?" Here's his response.]"

05 November 2005

02 November 2005

27 October 2005

26 October 2005

Gamasutra - Feature - "The State of Serious Games"

by bcpbcp
With the second annual Serious Games Summit in Washington D.C. [coordinated by the CMP Game Group, as is Gamasutra.com] nearly here, it seems a good time to take stock of ‘the state of serious games.'

23 October 2005

Gamasutra - Feature - "Proof of Learning: Assessment in Serious Games"

by bcpbcp
Serious games, like every other tool of education, must be able to show that the necessary learning has occurred.

20 October 2005

15 October 2005

12 October 2005

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last mark : 17/11/2005 14:11