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PUBLIC MARKS with tags 2006 & video

May 2007

March 2007

January 2007

Best of vidéo Youtube 2006

by Fluctuat
Sélection des 10 vidéos qui ont défrayé la chronique sur Youtube en 2006. Zappez !

November 2006

Chroniques américaines

by adrienintheusa (via)
Blog video sur les USA. Découvrez les Etats-Unis et ses habitants grâce à nos videos : culture, films, découvertes, voyages, traditions... Vous verrez tout ! Vous saurez tout !

June 2006

March 2006

CaLCiO MoDeRnO Video :: Ancora Van Basten :: March :: 2006

by calciomoderno
gran goal di testa in tuffo di Van Basten nell'addio al calcio di Albertini a S.Siro.

February 2006

GameCultura: Video: Bate-papo sobre gamearte

by bcpbcp (via)
Este é o vídeo de nosso bate-papo sobre gamearte, que rolou no SESC Consolação dia 20/02/06. Para quem não pode estar aqui, ou quer relembrar, veja aqui o vídeo hospedado no Google Video.

GameReporter.org | Video Computer System

by bcpbcp (via)
Um clássico do Golder Shower. Para quem não conhece, vale assistir até o final. É a cultura do videogame presentes em todos os lugares.

Raph’s Website » Video of Churchill Club panel now available

by bcpbcp
You can stream it from GameSpot and see whether in fact it deserved to set the Internet on fire the way it apparently has. :)

Casual Game Design » Game design at Casuality Europe

by bcpbcp
# Make it really hard. # Have a dozen mediocre game modes instead of one good one. # Make it a 600 MB download that requires two next generation video cards and 4GB RAM. # Price your game at $35 or $3.50 and sell only from your myspace homepage. # Use the right mouse button. # Give it a terrible name or theme. # Award low scores. # Expect users to read. # Make it challenging and cerebral. # Ignore what everyone else says about your game.

Schtick 'Em Up: The Shooter Gets Weird from 1UP.com

by bcpbcp
Shooters are the foundation of the video game industry, dating back all the way to the 1960's with Steve Russell's classic Spacewar. Since that time, the genre has been responsible for bringing much depth to the world of interactive entertainment, popularizing vital concepts like the power-up and the end-of-level boss which are still used in many of today's greatest games.

Intelligent Artifice: Augmented reality cell phone soccer game

by bcpbcp
C-LAB, the software arm of Siemens Business Services and the University of Paderborn have created "Kick Real," which is an AUGMENTED REALITY SOCCER GAME for cell phones. To play, you aim your camera phone down, and the video screen superimposes a soccer field on the live video of your foot. You can see the virtual ball, and "kick" it with your real foot to try and score goals.

Raph’s Website » Are single-player games doomed?

by bcpbcp
The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.

Physics-Based Games: Reviews, Game Downloads, and Developer Interviews » Block-Stacking Fun: Solid Balance

by bcpbcp
Solid Balance is a stacking physics game by Solid Games. It’s a physics game that replicates something we all probably did in our childhood: stack boxes. The goal of each level is to stack an ever-increasing number of boxes and other objects without tipping everything over.

Re:Retro - The Classic and Retro Games Blog

by bcpbcp
They do indeed go everywhere. Andreas Wieslander and his band of intrepid film makers/musicians/gamers pay homage to Parappa the Rapper in this excellent video, which is a cover of “Cheep Cheep Cooking Chicken’s Rap” from the first title in the PaRappa series.

January 2006

The New Gamer | Averaging Gradius

by bcpbcp
After I created a demo video as a proof-of-concept (which consisted of me playing a short section of the game several times) I invited people to send me gameplay recordings. I ended up with 15 different submissions, including my own.

SandboxSymposium.org

by bcpbcp (via)
ACM is hosting a two-day video game symposium on 29 July and 30 July in 2006, co-located with SIGGRAPH 06 in Boston, MA, USA. The symposium will consist of keynotes, panels and papers. In addition, a "Hot Games" session will preview unreleased titles from major game companies and indie developers.

PUBLIC TAGS related to tag 2006

animation +   blog post +   crowd +   dead rising +   gameai +   multidão +   www.ai-blog.net +  

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