2011
![](http://blogmarks.net/screenshots/2011/06/27/cc1fb2df0a78aa528e5692c796b76515.jpg)
The life of a Games Programmer: Collision detection...
![](http://blogmarks.net/avatar?url=http%3A%2F%2Fclicker.sourceforge.net%2Fpixs%2FC32yoda.gif)
Lemmings never did full sprite to background collision checking, in fact all it did was test a pixel at the feet of a lemming, into the mask. And you could do that directly in GML if you wanted to! In fact, Lemmings had a "1600x160" play area, and you could easily convert this to a 200x160 "BIT" per-pixel mask.
2009
SourceForge.net: Phil's pyGame Utilities: Screenshots
![](http://blogmarks.net/avatar?url=http%3A%2F%2Fclicker.sourceforge.net%2Fpixs%2FC32yoda.gif)
tile and level editors for pygames.
2008
![](http://blogmarks.net/screenshots/2008/10/30/60a3a7508120d851e36935dc72aa72fa.jpg)
Project AM2R - Another Metroid 2 Remake
![](http://blogmarks.net/avatar?url=http%3A%2F%2Fclicker.sourceforge.net%2Fpixs%2FC32yoda.gif)
impressive project ... unfortunately in GameMaker :(
2007
![](http://blogmarks.net/screenshots/2007/05/09/425a6ef2d75b493682eb1ab0a25ff233.png)
Game-Maker by Recreational Software Designs (RSD Game-Maker)
![](http://blogmarks.net/avatar?url=http%3A%2F%2Fclicker.sourceforge.net%2Fpixs%2FC32yoda.gif)
another guy using RSD gamemaker
1
(5 marks)