public marks

PUBLIC MARKS from bcpbcp with tags conference & 2006

05 March 2006

Helios Pong - Edge Online

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In his book Out of Control, author Kevin Kelley describes a Las Vegas conference room where a crowd of 5000, led by Pixar co-founder and Rescue on Fractalus co-creator Loren Carpenter, learn to adapt and react as a hive mind as they play a game of 2500 on 2500 Pong. Each half of the auditorium took collective control of each side, registering their individual intent to move in a certain direction with the wand. The input led to a computer, which averaged and relayed the moves to the game, with initially disastrous but eventually workable results.

04 March 2006

GAME'ON-NA 2006, 2nd International North American Simulation and AI in Computer Games Conference, September 19-21, 2006, Naval Postgraduate School, Monterey, USA, Index Page

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The aim of the 2nd annual North American Game-On Conference (GameOn'NA 2006) is to bring together academics, researchers and games people from North America in order to exchange ideas on higher-level concepts that contribute to the field of computer gaming research.

25 February 2006

GLS Conference Overview

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Recent research has begun to elucidate the key principles of learning that well-designed games can and do embody. At the same time, the broader social significance of gaming culture has become a topic for scholarship across a diversity of fields. Games and simulations do not only reveal new worlds in the virtual realm, they also inspire new world views in the physical one. A vast range of videogames and game-related literature has found its way into curriculum, business, entertainment, and government across the country. Millions of people play, both for work and for recreation – and they participate in ongoing economic and social change as a result. As interest in videogames intensifies and the number of events dedicated to their discussion increases, it is crucial that issues of learning and the social role of games do not get lost in the equally worthy cause of industry-building.

18 February 2006

Terra Nova: GLS Conference: Submissions Deadline Extended

Deadline for submission to the second annual Games, Learning & Society (GLS) Conference to be held June 15-16, 2006 in Madison, Wisconsin has been extended to March 3, 2006.

11 February 2006

Eurographics 2006 - Conference Webpage - Call

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Join the fun as computer graphics researchers and game developers meet at Eurographics 2006! Be part of the game by submitting a small demo containing interesting (preferably physics-based) interactivity with a graphics effect to the Eurographics 2006 "game room" competition.

19 January 2006

Arden Institute

The Arden Institute is a research center at Indiana University whose aim is to promote innovative research on synthetic worlds: crafted online spaces that host thousands of users on a persistent basis. To this end, the Institute supports research activities and hosts an annual conference, the Ludium, whose output is published exclusively on this website. The Arden Institute is an initiative of Edward Castronova, Associate Professor of Telecommunications, Indiana University

Slashdot | Sex in Games Conference Announced

According to the group putting it on, the conference is to 'focus on the design, development, and technology of sex in video games from a national as well as international perspective.'

16 January 2006

Projetista do NES diz que jogos de hoje roubam sonhos das crianças - 05/12/2005 - UOL Jogos

O atual conselheiro da Nintendo e professor-titular da universidade Ritsusmei, Masayuki Uemura, disse na Digital Interactive Entertainment Conference 2005, realizada no próprio instituto de ensino, que a missão da Nintendo é manter os videogames como o "brinquedo dos sonhos" das crianças.

Fundador da Atari critica atual indústria de games e elogia Nintendo - 05/12/2005 - UOL Jogos - UOL Jogos

Durante a Digital Interactive Entertainment Conference 2005, um simpósio internacional de games que se realizou na universidade Ritsumei, no Japão, Nolan Bushnell, fundador da Atari - comprado pela antiga Infogrames - e "pai" dos videogames, falou sobre a história da indústria, criticou o momento atual do mercado de games e elogiou a Nintendo.