04 March 2006
25 February 2006
Gamasutra - A Circular Model of Gameplay
Three things must happen in order for there to be gameplay:
* The player must get information about the state of the game.
* The player must be able to affect the game, creating new game states.
* New game states must be communicated to the player prompting further actions
In addition in almost all types of game:
* The game creates new states without the player's input.
29 January 2006
The New Gamer | Averaging Gradius
After I created a demo video as a proof-of-concept (which consisted of me playing a short section of the game several times) I invited people to send me gameplay recordings. I ended up with 15 different submissions, including my own.
1
(3 marks)