25 February 2006 13:45
Gamasutra - A Circular Model of Gameplay
Three things must happen in order for there to be gameplay:
* The player must get information about the state of the game.
* The player must be able to affect the game, creating new game states.
* New game states must be communicated to the player prompting further actions
In addition in almost all types of game:
* The game creates new states without the player's input.
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