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PUBLIC MARKS from bcpbcp with tags gameplay & "game design"

25 February 2006 13:45

Gamasutra - A Circular Model of Gameplay

Three things must happen in order for there to be gameplay: * The player must get information about the state of the game. * The player must be able to affect the game, creating new game states. * New game states must be communicated to the player prompting further actions In addition in almost all types of game: * The game creates new states without the player's input.

bcpbcp's TAGS related to tag gameplay

2006 +   article +   game +   game design +   games +   gaming +   gradius +   pesquisa +   video +   www.gamasutra.com +   www.thenewgamer.com +