March 2006
The Game Chair » Indigo Prophecy - First Play
(via)Have you ever been curious about a book or movie and picked it up on impulse, despite knowing little to nothing about it, and then been just taken with it? Sometimes not having set expectations before experiencing something just makes you appreciate it that much more. Now, obviously I am talking about “Indigo Prophecy”, a game and not a book or movie, but usually I’m not so loose with my money as to drop it on a game that I have not researched carefully on the Internet. Fortunately, within the first couple minutes of game time I could tell that my 6th sense (game-sense) was still up to snuff.
January 2006
Beyond Fahrenheit [Archive] - Adventure Forums
Yes, we are learning a lot from the feedback we get about the game. When you work on a title for two years, you need to have other people's opinion.
Fahrenheit Chat [Archive] - Adventure Forums
Adventure Forums > Archived Developer Chats > Fahrenheit Chat
Fórum com David Cage
October 2005
Pixel Kill » Farenheit
"Essentially, it’s a story first and a game second. The developers didn’t go “We’re making this genre of game, now let’s tack on a story”. Instead it feels like they fleshed out the story then built successful gameplay systems around it."
Grown Up Gamer » Fahrenheit/Indigo Prophecy Review
After playing the demo of this game, I was really looking forward to playing it. It was almost as if they’d read the half-baked game ideas in my head and actually made a game out of them.
1
(10 marks)