04 March 2006
nongames.com - Books
This is a non-exhaustive list of recommended books. New titles might be added to the list in the future.
Books are organized by general subject (Technical Books, Game Design, Game Studies and related subjects) and, within subject, by no particular order.
19 January 2006
Gamasutra - Book Excerpt - "Patterns in Game Design: Using Design Patterns"
The following is a selected excerpt of Chapter 4 from Patterns in Game Design (ISBN 1-53450-354-8) published by Charles River Media, Inc.
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