January 2006
Lost Garden: Idly gathered game industry statistics of doom
Without further ado let’s look at today’s game industry numbers
November 2005
Lost Garden: A Game Business Model: Learning from Touring Bands
(via)Aplicável no Brasil? "This essay is about illuminating a successful, alternative, business model that has the following key characteristics: * Supports large numbers of independent game titles in a low competition environment. * Is amendable to bootstrapping and thus avoids the need for large publishers, money men or other controlling interests. * Encourages unique pockets of innovation. * Offer an opportunity for sustainable, lower risk profits for a small group of developers."
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(2 marks)