public marks

PUBLIC MARKS from bcpbcp with tags art & games

February 2006

GameCultura: Video: Bate-papo sobre gamearte

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Este é o vídeo de nosso bate-papo sobre gamearte, que rolou no SESC Consolação dia 20/02/06. Para quem não pode estar aqui, ou quer relembrar, veja aqui o vídeo hospedado no Google Video.

January 2006

Terra Nova: Digital Communities 06 / Prix Ars Electronica

For the third time, Prix Ars Electronica, the foremost international prize for computer-based art, is starting its call for entries for "Digital Communities" projects. The category "Digital Communities" has been a great success in its 2004 and 2005 editions and is singling out for recognition projects of great sociopolitical relevance.

The Essential 50 Part 44: Parappa the Rapper from 1UP.com

Graphics and images have been an integral part of every game ever made -- it's a visual medium, after all. What you see is what you get. Even the most primitive games that couldn't draw proper images onscreen at least gave you ASCII art or text. And so it went, throughout gaming history, until Parappa the Rapper finally brought a new sense into play: in NanaOn-Sha's PSone masterpiece, you had to rely on your ears as much as your eyes.

Hardcore Gaming 101 - Japanese Artwork of Western Games

We're all familiar with Japanese box art being changed for Americans, whether they alter the art style completely or replace minimalistic covers with garish Photoshopped collages. Just as interesting is how they taken American or European games and market them in Japan. This is a small comparison gallery of some of the more interesting changes. Most of these images were yanked from Amazon Japan and Lik Sang, so, uh, patronize them, I guess.

November 2005

Video Game Media Watch — The Video Game Journalism Review » Interview: Smatbomb Co-Author Heather Chaplin

“Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution“ is the first book from husband-and-wife team Heather Chaplin and Aaron Ruby. Chaplin, a journalist whose work has appeared in the New York Times, Fortune and Salon, agreed to answer some questions about the writing process for us.

October 2005

Montréal International Game Summit

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Video games are emerging as the dominant form of art and entertainment of the 21st century, enjoyed by hundreds of millions of players worldwide. As a culturally potent and expressive medium, developers should be able to explore all aspects of the human condition - as we see in film, literature, etc.

Games * Design * Art * Culture - Greg Costikyan

Recent Presentations: games and storytelling, create new game styles