05 March 2006
UW Libraries - Guide to Planning and Conducting Usability Tests
(via)This document is meant to provide a foundation for your next usability test. Pages found here borrow heavily from Jeffrey Rubin's Handbook of Usability Testing.
25 February 2006
Game/AI: AI Planning for games and characters CFP
(via)However though AI Planning has much to contribute to both these fields, particularly in producing more convincing Non-Player Characters and autonomous intelligent characters, few AI planning researchers have been involved in this work, and the technology, where applied at all, has often been used in a somewhat ad hoc way. In addition, games company use of AI planning has so far been limited - A*-based motion planning the main exception - with practitioners feeling that the technology is too computationally expensive or risky for integration into computer games.
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