public marks

PUBLIC MARKS from bcpbcp with tags planning & games

February 2006

Game/AI: AI Planning for games and characters CFP

(via)
However though AI Planning has much to contribute to both these fields, particularly in producing more convincing Non-Player Characters and autonomous intelligent characters, few AI planning researchers have been involved in this work, and the technology, where applied at all, has often been used in a somewhat ad hoc way. In addition, games company use of AI planning has so far been limited - A*-based motion planning the main exception - with practitioners feeling that the technology is too computationally expensive or risky for integration into computer games.

October 2005

buzzcut.com - Suddenly Serious about Games

"... I think once games become serious they turn into mere systems in the same way that porn becomes a medical illustration once it ceases stimulating you."

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2005 +   2006 +   ai +   blog post +   cfp +   evento +   gameai +   games +   guia +   npc +   serious games +   tutorial +   usabilidade +   usability +   www.ai-blog.net +   www.buzzcut.com +   www.lib.washington.edu +