February 2006
Game/AI: AI Planning for games and characters CFP
(via)However though AI Planning has much to contribute to both these fields, particularly in producing more convincing Non-Player Characters and autonomous intelligent characters, few AI planning researchers have been involved in this work, and the technology, where applied at all, has often been used in a somewhat ad hoc way. In addition, games company use of AI planning has so far been limited - A*-based motion planning the main exception - with practitioners feeling that the technology is too computationally expensive or risky for integration into computer games.
October 2005
buzzcut.com - Suddenly Serious about Games
"... I think once games become serious they turn into mere systems in the same way that porn becomes a medical illustration once it ceases stimulating you."
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(2 marks)