17 December 2005 21:00
![](http://blogmarks.net/screenshots/2005/12/17/29b15d9464d738c669d31931ed1fcf3a.png)
Pelting Tools
* Mesh and Component Part based pelting * Multiple pelt groups in one scene * Direct connection to original, uncut mesh * Two different pelting frame algorithms * Per vertex spring controls * Multiple model views - checker,
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(1 marks)